Dmytro Polovynka

Connecting Games

The first type of Chinese domino games are Connecting Games, which are similar to what Westerners usually mean when they say “play dominoes.”

Typical games include:

These are all variants of essentially the same game.

Basic rules

Gameplay:

Scoring: The player with the fewest points (dots on face down tiles) wins. Settlement point between players varies between games.


Example of a finished game

Special layouts: To save space, tiles can be stacked. For example, after the first eight tiles, the ninth can be placed on top of the eighth, eventually forming a “wall” four tiles high. Paper dominoes can also be stacked like a deck of cards.


Tiles can be put on top of each other

Differences from European Dominoes

  1. If the player cannot play a tile, he puts any tile face down.
  2. Tiles are usually played from one open end only.
  3. Doubles may be placed consecutively, unlike in European dominoes, which simply don’t have duplicates of doubles.
  4. Game is played until the end as in card games, not when one player runs out of tiles.
  5. There is no stock
  6. Blocking is different because of the asymmetric deck (some pip values are present in odd number) and the face-down tiles (not all tiles have to be in a layout).
  7. Tiles are typically played only from one side. However, some games have a “two-sided” variation.

Points calculation

To simplify gameplay, you can count points like in European dominoes: write down the points for each player and play up to a certain total or number of games. The following details are intended for those who already understand the basic rules and want a more authentic experience.

In traditional Chinese play, these games are often played for money, with players paying each other based on the difference in points after each round. For example:

Bob pays Anna 10 units (12-2), receives 22 (34-12) from Celine and 6 (18-12) from Dominic. Anna, in addition to the 10 already received from Bob, also receives 32 from Celine and 16 from Dominic. Celine pays Dominic 16 units. As a result, we get:

This is a typical calculation, but in practice it can be cumbersome. Often, games are simplified: for instance, the winner may simply receive one chip from each loser, as in the Korean game Kko-li-but-i-gi.

But what if the number of points is the same and two or more players want to claim a victory? In the classical calculation, this is not an issue—the players simply do not pay each other. But if you exchange chips, then the player with the lower hand gets an advantage (with the lowest hand belonging to the player who played first). Such an advantage of the “lower hand” is found in other games as well.

Also in Kko-li-but-i-gi, only the player with the highest score pays the winner, and other players pay only if their score exceeds 30 points.

In Ce Deng, point calculation is more complex due to bonuses.

If a player finishes cleanly (playing all eight dominoes without discarding), the points they receive are doubled.

The Head-7 / Tail-8 rule applies: the first player is the Head, and the others are Tails. If the Head discards seven tiles, or a Tail discards all eight tiles, payments are doubled.

The reason why the number for Heads is one less than that of Tails is obvious: in any case, the Head will play the first tile, that is, he cannot even theoretically discard all eight tiles.

In some variations, a stricter Head-6 / Tail-7 rule is used.

If someone finishes cleanly while another player is subject to the Head-Tail rule, points are multiplied by four (×2 for the clean game and ×2 for the Heads-Tails adjustment).

Additionally, in the game of Ce Deng, if a player has seven or more doubles in their hand during the deal, a redeal occurs.

Let’s summarize:

Fewer Players

The previous rules assume four players. How do these games adapt for fewer players?

Note: Kko-li-but-i-gi is Korean. The Chinese would not normally allow removing the double six, as it symbolizes Heaven. This cultural aspect will be discussed later.

Please note: Since some tiles are set aside during play and do not re-enter the game, it is impossible to know exactly which tiles remain in opponents’ hands.

Another connecting game is DingNiu (Bull Fighting) , but a separate page will be devoted to this game.

Sources

Chinese Wikipedia all games except for Kko-li-but-i-gi

Culin’s description of Kko-li-but-i-gi

Description of the games at Pagat


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