Dmytro Polovynka

Tien Gow

In the West, when people say “let’s play dominoes,” they usually mean a blocking game. In China, however, “playing dominoes” most often refers to a trick-taking game, similar in spirit to Whist.

There are Western trick-taking games played with dominoes, but they are relatively rare.

Most Chinese trick-taking domino games are closely related and can be seen as variants of one main game: Heaven-Nine (天九, Tianjiu or Tien Gow). They use the same suits, the same tile ranking, and the same system of pairs.

I have already described the ranking of tiles and pairs in the article The seniority of tiles and pairsIf you have not read it yet, it is strongly recommended.

As a reminder, here is a photo of all the pairs (11 civilian, 4 military and 1 supreme):

The only trick taking game which is not a Tien Gow variant is Deer Hunt, which has its own page.

Basic rules

Tien Gow is played with a standard set of 32 tiles.

In the first round, the banker is chosen by lot. In later rounds, the winner of the previous round becomes the banker.

The player who wins a trick leads to the next one.

To lead a trick, a player may play:

Each following player must either:

If the trick was started with a single tile, it can be beaten only by a higher tile of the same suit.

If it was started with a combination, it can be beaten only by a higher combination with the same structure (same number of civilian and military tiles).

After all four players have played, the player who played the highest tile or valid combination wins the trick and takes all the tiles. That player then leads the next trick.

After the final trick is played, the round ends. The player who takes the last trick is the winner of the round.

The winner becomes the banker for the next round.

Important Differences from Western Trick-Taking Games

Although the general idea is similar to games like Whist or Skat, there are important differences:

This last rule makes the strategy quite different from most Western trick-taking games.

Combinations

Pairs

The classical two-tile combinations are:

Civilian pairs can only be beaten by higher civilian pairs.

Military pairs can only be beaten by higher military pairs.

The Supreme pair cannot be beaten — but it also cannot beat anything else, since it forms its own special category.

Historically, only pure pairs were allowed. Mixed combinations did not exist.

Mixed Civil–Military Combinations

In modern play, mixed combinations are often allowed, but only in specific, structured ways.

Because of this parallel structure, only the following mixed combinations are valid:

Mixed combinations can consist of:

A combination can only be beaten by a higher combination with the same composition of suits.

For example:

If someone leads with Earth–Earth–Eight, it can only be beaten by Heaven–Heaven–Nine, not by Heaven–Nine–Nine. Structure matters.


Mixed pairs examples

Scoring

The player who takes the last trick wins the round. All payments are made to or from the winner.

If a player took no tricks at all, he pays 5 chips to the winner.

Otherwise, the number of chips exchanged is calculated by formula:

4 − (number of tricks taken)

Examples:

Even if the winner must pay some chips to a player who took many tricks, the winner will still receive more overall from the other players.

All payments involving the banker (that is - the person who lead to the first trick) are doubled:

Optional rules

Increasing Banker Multiplier

Some groups use a rule where a banker who keeps winning increases their multiplier by one each round.

When another player wins, the multiplier resets.

In this version, unusual situations can occur. For example, the banker might take many tricks but not the last one, and due to the multiplier the winner may end up paying more to the banker than they receive from others.

To prevent this, a common adjustment is:

If the banker took more than four tricks but did not win, payments between banker and winner are calculated at the normal rate (not multiplied).

This increasing multiplier adds a stronger gambling element, so it is optional.

Early Death Rule

Another optional rule is called “early death.”

If the final trick consists of a single tile, any player who has not yet taken a trick must discard face down — even if they could win the trick.

This prevents a strategy where a player saves a strong tile, avoids taking tricks all game, and tries to win only the last one.

However, if the last trick is a combination (not a single tile), a player who has taken no tricks may still attempt to win it.

Sources

Description on English Wikipedia

Description on Pagat

You can try playing this game against a computer on the Online Domino Games website


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